Post your thoughts on it in here. Don't make new threads just because "oh noes my idea is so uber and i want everyone to see it." Thanks. The other thread is to complain about it, this is for constructive ideas on what you think should/shouldn't be changed.
Well, I guess my thread complies to the "oh noes my idea is so uber and i want everyone to see it" in your vision then.
So I'll just post my idea here:
After reading about nerfing solo-farming, lots of complaining and suggestions, I got it all figured out. No need for Anet to revert anything about the drops. Us people will still be able to solo-farm. How you may ask? I will explain this shortly. I favor farming the UW for ecto, so this tutorial will focus on this.
Here we go:
-Buy 7 more accounts (pref. Prophecies, the cheapest of the 3)
-Make a new character, on each new account, and rush them through Pre-Searing
-Fire up your main account, as well as the 7 other accounts
(this can be done by launching multiple copies of GW on one PC, or just buy 7 more laptops and install GW on those)
-When in Ascalon, use your main character to run them to ToA and Augury Rock, and get them ascended
-Form a party with your main (farming) character as leader, and the 7 other characters from your account in ToA
-Enter UW, and proceed killing as you normally would
-Any drop will be reserved for either you, or one of your 7 other characters
-If a drop is reserved for you, pick it up
-If a drop is reserved for any of your other 7 characters (which likely already have died), just wait 10 minutes untill the drop won't be reserved for anyone, and pick it up.
*REPOST FROM CLOSED THREAD* - I don't have any uber ideas-
I posted once or twice in a few of the Rant threads and I'm starting this thread not as an 'I hate the new loot system' but as a 'here are some ideas for changing it' or getting the intended purpose through. Please don't post here if your still in the rant mood as this won't help. I have faith in the community to come up with some interesting ideas on this subject. I am very concerned with the price of farmable greens and 15k armor being accessible to the masses. I perceive the prices for greens to skyrocket and 15k armor to become very elitist. The one highlight for this game for me as always been that you could afford anything if you just put sometime in and earned it. Here are a few of my ideas please add to them.
1. Make an extra drop from monsters a % based on amount of real players in the group over 1. Example if there were 8 real players and the % was say 1.5% there would be a 10.5% chance that an extra item would drop from each monster(8players - 1player= 7 x 1.5%=10.5%). This would encourage larger groups. Or make the bonus just kick in if the party is full.
2. Just plain up the % by real party member of blue/grape/gold drops for full groups. Same mathmatical concept as above.
*This would help the situation because you wouldn't have to take farming away from farmers to make it fair for the casual players. The farmers would have it as it is currently and the casual group would be rewarded for playing as intended.
*The bots wouldn't gain any additional benefits from the above suggestion as they are solo anyway.
*I think the overall theme is if you want to encourage a specific style of play then be prepared to reward that style of play. Not penalize other styles. Think of us like dogs. We'll respond more to a treat then a smack on the rump.
Just for the record I do farm. I haven't farmed UW though so no I'm not uber rich. ATM I have like 30k or so. But I never really worried about in game cash because if I wanted something I could rasie the cash with a little dedication towards it.
I appreciate the changes, however I have to point out the lack of a more team-encouraged farming system, generally more rewards for bigger ACTIVE groups (no flagging henchies).
To anyone who thinks I should calm down, you can't see the deleted threads, and apparently didn't look at how many threads are closed on this issue. Six. Thanks for playing.
1. Wait a week or two and see what happens.
2. Reset the drops to what they were thursday. Then for each PC in the group increase the chance of something nice and the amount of GP by about 5-10%. Or for each person in the group have the mob drop one extra drop of whatever.
3. Make high-end chests more available and numerous and increase the rate of key drops.
4. Reduce the cost in money and mats all armors. The old 15K ones should now be about 3-5K. That vabbian chest piece should only cost 3 gems of each type now.
5. For hard mode reduce the buffing of skills and attack speed but let each monster have 1-4 different ones it might spawn with.
I just thought of another idea: makes the monsters easier individually, but add a lot more off them and maybe a "queen" that can spawn more of them.
Solo farming was about killing a lot of monsters very fast (at least part of the time) so with 1/8th the drops why not add an option for 8x as many normal strength monsters?
EDIT: I would like to say that I do like the fact they are trying to make things a little more even for everyone, but I think they approached this from the wrong side of things. As people in the other thread have pointed out, this isn't going to hurt bots who aren't deterred by the lack of drops, it hurts people trying to make money for that nice armor while at the same time doesn't help people that are grouping. They get the exact same thing they did and that's what is making this a hated idea. On one side there is a major nerf yet there isn't the major buff on the other side.
Last edited by Winterclaw; Apr 20, 2007 at 10:14 AM // 10:14..
Read Godo th Great's post. Compare it to posts in the other one. The difference is obvious. One is complaining/arguing about the nerf. Godo's is about proposed changes. That's the difference.
Ack, last post in this thread before I go to sleep.
While people are mentioning the item side of thing, the skill side of things has me worried. You get the same XP as ever but less money now. In other words your rate of getting new skills has just been cut if you are a solo or small group farmer. I'd like to suggest a cut in half of the cost of buying new skills.
I find the whole argument amusing really. In one corner, the farmers, and in the other, users who feel that hardcore farmers had this coming, or somehow ruin their fun.
I'm not much of a farmer, gold I get from quests and drops, suffices. But I think it's silly to criticize what someone else does. If people have their fun farming, what is it to you? They bought the game just like you.
FYI, it's not the hardcore farmers that will suffer. Hardcore farmers already have their millions, it's the casual players, and non farmers that will be penalized with skyrocketing Hero equipment costs. Personally, I loved turning on the trade channel and buying hero equipment for 5-10k.
We've had plenty of bitching about the nerf, so I'd like this thread to be about suggestions to make the nerf less painful.
There are 2 sides of the story with very valid points:
Pro: Bots and solo farming were devaluing gold and it was, perhaps, too easy to get.
Con: Soloing takes skill, and we should be duly rewarded for taking the initiative in exercising that skill.
I never did any serious farming before, but I have on occasion felt the need to farm for some collectors items so that I could outfit the heroes on my various characters (12 heroes per character adds up to a LOT of work, and 10 more coming in EotN). To that end I went out with a smaller party to get a bigger chance of getting the drops I want. Now I'm being punished for taking that initiative.
So how do we improve the situation for everyone?
My suggestion: Make the anti-farming code kick in sooner, but make it work as this new nerf does. That way people can still farm, it just won't be as lucrative after the nth time when you're doing it alone.
Edit: thanks sixdartbart, I hadn't seen that thread
Last edited by eremos; Apr 20, 2007 at 02:50 PM // 14:50..
Ack, last post in this thread before I go to sleep.
While people are mentioning the item side of thing, the skill side of things has me worried. You get the same XP as ever but less money now. In other words your rate of getting new skills has just been cut if you are a solo or small group farmer. I'd like to suggest a cut in half of the cost of buying new skills.
now that I can agree with. 1plat for a non-elite skill is too much.
1: they made normal mode enemies not run from AOE
2: they made mele monsters group up
3: they removed anti-farm code, so you can do a map as much as you want to
action that people are bitching about
1: made loot per character instead of per map
they made farming easier, way easier then it was before - this is not a nerf.
1: they made normal mode enemies not run from AOE
2: they made mele monsters group up
3: they removed anti-farm code, so you can do a map as much as you want to
action that people are bitching about
1: made loot per character instead of per map
they made farming easier, way easier then it was before - this is not a nerf.
You can make soloing super easy, but when rewards are pointless it does not matter how easy it is ...
My only gripe is that when group got ragequitter, you cant say "who cares if hes gone, now each of us will have more drops". that was sometimes group-saver.
Westofeden's suggestion is the best I've heard so far...
Anet basically destoyed the way casual players make their money. When soloing was still profitable (yesterday) EVERYONE could do it, and it wasn't un-fair to anyone. Now, with the introduction of hard mode, only the players playing hard mode will actually earn something.. And with the increased difficulty, not everyone has the skill nor the skilled guild/alliance mates to do it.
We gave it a hell of a run, guys *Points to forum title*
If your an original GW player like myself you could remember the first farming styles. Back with only 1 chapter/ before the sorrow update. Even before the AOE smite monk got pimped to the cookie-cutter kiddies.
Back when GROUPS (yes its a strange word to us with a farming term now-a-days) farmed areas, locations,and even whole mission.
Then times changed, skills increased, player abilities changed. Why do it as a group when u can solo. Why even Anet was to blame for this! There nerfs helped.
So the group activity became CR.. or Chest running, there wasn't the full sense of unity but it was almost like the olde days.
But thanks to a buff by anet [And if you think its not a buff, try new age 55ing old ascalon's stone elements in hard mode I made 3k, certainly not in one 2minute run but still] Now we'll see more groups farming, way to bring back something I missed Anet, Cheers.
BTW: Hard mode is kinda awesome too; from a playing sense aswell not just farming.
Will anyone think of greens? Those that had some solo build that priduced huge amount of them to economy and lowered price to very reasonable leves, the, those now will now go up ... a lot.